Tuesday, May 6, 2025

Legend of Queen Opala: Origin - Week 18 / 2025

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The work on tweeking the maps concluded early last week.
Ever since, I've been doing a little bit of here, and a little bit of there.
Some bug fixes, preparing a new enemy, alongside a legendary, but mostly focusing on adding a couple of new costumes for a few characters and updating their wardrobe selection screen.
Which means the Sin Swallows outfit will be available in the next beta!

I don't think there was anything else to share, so I'll see you again next Tuesday!

Tuesday, April 29, 2025

Legend of Queen Opala: Origin - Week 17 / 2025

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And the work is proceeding, ever onward!

Nearly done with the 800+ maps with the last handful likely being done by tomorrow.
While it may not be the best comparison, I did add two screenshots at the bottom to show a location before and after some tweaking, making the bridge look more like a proper drawbridge than something you'd have to order an entire regiment to clumsily, manually pull back.
It's small details like that I've been adding, another example would be the towers in the desert now having hatches at the top to show there is a way of getting up there without being Ezio Auditore.
 
That'll be it for today, and I'll be back with another update next Tuesday!































Tuesday, April 22, 2025

Legend of Queen Opala: Origin - Week 16 / 2025

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Happy Easter! Not the exact day, but hey, close enough!

The number of edited maps have grown quite a lot, but I should be all done with that by next week unless I run into something unexpected that takes more time than I predicted.
When you make a lot of small changes, they add up and make the whole package better.
Take the screenshot below for an example, you might not realize it at first glance, but that table didn't had anything on it before I made some card assets to better indicate they're playing a tournament of MyGeek, and there is also a graphical issue with the table I fixed which has been present from the very original tileset pack that came with the purchased game engine.
If you're able to spot it, since its still present in previous builds using that specific type of table, you have a keen eye as it's only a single pixel in width, but a lot more vertically!
(The original tilesets actually had a lot of errors with them I've fixed over time)

The next location in the game will also introduce a new kind of "CG Scene".
It's the best way to word it as it's not something with descriptions, but rather dialogue over an illustration to show something that is better representated with art than pixels.
Closest example to this currently available would be very early in the game, when you could walk up to Laquadia taking a bath, a scene I will probably go back and edit to only involve dialogue.
Teen Farah's mini-game might be another good sample.

But that's all I have for you today, see you next week!


 

Tuesday, April 15, 2025

Legend of Queen Opala: Origin - Week 15 / 2025

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While most will probably go unnoticed, a shit-ton of stuff has been done this week!
Literal light adjustments, several map tweaking, additional assets, all going hand in hand.
But if you want to take a few screenshots of the current build and compare it to the next beta when it comes out, then here are a few samples of what to look for!

Odidania - The harbor where the water meet the edge of the pier.
Colussia - The ledge along the small river running along the eastern district.
Port Ronod - The small bridges to the anchored ships.
Grassland Road - The large, wide open area.
The Ravaged Booty - How you access and leave the ship.
Various Sewers - How the wooden bridges function.

The way yellow lanterns give off light is also slightly improved, although that might be tricky to capture with a screenshot since it's the "motion" itself of the sprite that makes it different.
The Ravaged Booty has the most obvious change, even without comparison.

And that does it for now, see you again next Tuesday!

Tuesday, April 8, 2025

Legend of Queen Opala: Origin - Week 14 / 2025

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Not much to announce for this week either.
A large focus has been to make additional assets in order to overhaul the Magna Gerulus, as I wanted it to stand out a bit more and showcase the wealth Lynevere spent on it.
But I also went over the Illythium Trading Vessel (which took you to Tseneria Isle) and made it appear more like a cargo ship with the interior, rather than having unaccessable "dark" areas.
That ship will also be available for re-visiting, in case you missed anything the first time!

And that'll be it for today, so I'll see you again next week!

Tuesday, April 1, 2025

Legend of Queen Opala: Origin - Week 13 / 2025 [Updated]

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April Fool's Day!
Aaaand there isn't much difference from last week, still hammering away at the worldmap with currently nine different locations at this time being available to discover during seafaring.
Out of those, only two are areas you've been able to previously explore in this game but now with the opportunity to visit them as many times as you'd like, The Drowning Castle and Tseneria Isle.

That'll round up today's news, but I'll be back next Tuesday!



Tuesday, March 25, 2025

Legend of Queen Opala: Origin - Week 12 / 2025

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Worldmap shenanigans has continued throughout this past week as well.
Along with additional resources having been made to...hmm, reintroduce a certain "faction"?
I'm currently working on four different locations at the same time to bring them to completion,
those being the Pirate Cove and three areas from LoQOII with a visual/presentation overhaul.
Since not much else can be said, that'll have to be it for this short update!

As always, next Tuesday I'll be back with more news!